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3D Assets / PBR

My journey on 3D has been a recent one. It started out as a class in college, as we were introduced to the complicated world of Autodesk's 3DSMax. After following a friend's suggestion, I installed Blender on my computer, and fell in love with its simple and intuitive interface, and the fact that it was a powerful open source tool. Ever since, I've been experimenting with modeling, and by using it almost strictly for game design, been modeling characters, assets and even studying and applying PBR materials on them. In this collection you'll see some of the assets and renders I've created.

©2023 por Wesley Jesus. Orgulhosamente criado com Wix.com

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